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Cormac McCarthy's refusal to use quotation marks

Cormac McCarthy's refusal to use quotation marks

@GafferGazza_Reads · June 15, 2026

Cormac McCarthy plays the literary game without any padding. He famously benched quotation marks, calling them "weird little marks" that just clutter up the field. In his world, dialogue and description collide like a heavy tackle, and it’s your job to keep track of the ball.

He relies on a relentless rhythm of "and"s to keep the play moving. By removing the visual signals of who's talking, he forces you to listen to the actual cadence of the voices. It’s high-intensity prose that demands you stay focused for the full ninety minutes, or you'll lose the thread entirely.

Hold on, how does spamming "and" actually help the flow?

That’s his signature "polysyndeton" play. Think of it as a team that refuses to kick the ball out of bounds. Usually, a comma is a tactical pause, but McCarthy wants a continuous, rolling attack. By using "and" repeatedly, he removes the hierarchy of the sentence.

It makes every action—whether it's a character getting shot or just opening a can of beans—feel equally heavy and inevitable. It’s a rhythmic, biblical drone that keeps the pressure high, forcing you to feel the weight of every single moment as it happens.

Wait, why call it 'biblical'? Did he just copy the King James Bible?

Exactly. McCarthy basically scouted the King James Version for his starting lineup. In the Old Testament, "and" is the ultimate playmaker. It doesn't just link sentences; it stacks them like heavy stone blocks in a cathedral wall.

By mimicking that ancient rhythm, he gives a story about a dusty desert the same gravitas as the Book of Genesis. It turns a simple walk across a field into a cosmic event because the language itself sounds like it was carved into a mountain.

It’s a high-stakes gamble. He’s betting that if he sounds like a prophet, you’ll treat his characters like myths rather than just some guys in a gritty Western.

But doesn't sounding like a prophet make all that gore feel... justified?

Not justified, just inevitable. In the Old Testament, a plague isn't 'right,' it just 'is.' McCarthy scouts that same coldness. He’s not the referee throwing a flag; he’s the commentator describing a collision so hard it changes the league forever.

That 'prophetic' voice makes a shootout feel like an earthquake—something beyond human argument. It turns a gritty crime into a cosmic event.

He’s not rooting for the villains. He’s just showing you that in his world, the house always wins, and the house is just a big, empty desert that doesn't care who's left standing.

If the house always wins, why even bother following the main character?

To show us how to lose with dignity. In this league, the lead isn't there to stage a comeback. They show that even when the score is 100-0, you keep running the plays.

It’s about "carrying the fire"—a tiny bit of humanity in a world trying to blow it out. The goal isn't to win. It's to remain yourself until the final whistle.

It’s like a veteran player in a blizzard during a losing season. He won't make the playoffs, but he still takes the hit. That endurance is the only victory.

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